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:iconcrunchbitenuva:
CrunchbiteNuva Featured By Owner Nov 8, 2013  Student Traditional Artist
I've always liked how these models were posed. I'm not sure how people approached posing, but how do you set up the pose, is it by a rig or do you manually move the faces?
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:iconxenonray:
XenonRay Featured By Owner Nov 9, 2013  Hobbyist Digital Artist

Thank you, the methods depended on how I got the model in the first place.

 

For the N64 and earliest Mass Effect ones (up to Garrus) these were either ripped directly from playing an emulator or the game itself. So the poses are essentially what you saw on screen. As you might imagine, this gets tricky for Mass Effect because they're always hunches over in combat and after a while there's only so many fidget animations to deviate from a bland standing pose. Some poses have been rather roughly tweaked by selecting a bunch of vertices and manually rotating them, trying to keep proportions correct. Eyeballin' it in honesty.

 

Both Midna models were T-Posed or in a unsuitable pose from a Super Smash Bros. trophy. By now I learned how to rig things in Blender (actually, *squeezycheesecake did it for the Twili version, which is how I figured it out eventually) so things were moved more accurately with bones/armatures. 

 

But the ME3 models were obtained from the game files using the Umodel and 3DS Max combo, which gives the massive bonus of being able to import animations too. So for those I can trawl through the game to find some decent pre-packed poses as it were. If I need to make adjustments, this ripping method also preserves the rig which can be really easily adjusted in 3DS Max. I suck at every other aspect of that program (overly complex- I can't even figure out how to apply textures) so I still export over to Blender to do the main editing. 

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:iconmarvic474:
marvic474 Featured By Owner Apr 15, 2013  Student General Artist
Awesome job! Thanks for the detailed tutorial within your downloads. While I wouldn't dare try your templates at my current level, I hope that one day I can create these amazing pieces as well
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:iconxenonray:
XenonRay Featured By Owner Apr 16, 2013  Hobbyist Digital Artist
Thanks a lot! It may take a while to become proficient enough to make the big models, but I have a lot of smaller ones too, some of which are considerably easier.

Instructions have been a habit of mine since almost the beginning because it annoyed me greatly that most crafts lacked them, whether from laziness or the designer just assuming everyone will be able to figure it out instantly. :hmm:
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:iconefrel:
Efrel Featured By Owner Feb 15, 2013
This are amazing!!!

(Ehmm there is a Wrex papercraft somewhere?)
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:iconviberunner:
viberunner Featured By Owner Feb 23, 2013  Hobbyist Artisan Crafter
No, but there is a Grunt. Search Deviantart, it's here somewhere.
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:iconxenonray:
XenonRay Featured By Owner Feb 15, 2013  Hobbyist Digital Artist
Thanks :)

Not that I know of. I'm on a break from ME models so I can't guarantee anything for the time being.
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