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April 18, 2011
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:iconxenonray:
This is a better high res photo of my Tali papercraft model from Mass Effect 2.

The promotional image I used for the download page here [link] was alright, but too small to show the details, which owe themselves to the lovely quality of the original textures.

So here she is standing in front of a bunch of radio equipment in my Dad's study, because that's probably the most technical looking part of our house that I could find!

Model made from 160gsm paper, stands ~44cm tall.
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:icongothed:
hi bro, i'm about to finish my tali papercraft, but as you said before, i'm getting stuck to build hand part especially part number B27 and B44, can you please help me give more instruction about that :confused:

thanks in advance
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:iconxenonray:
Hello there, if you're still having trouble, B27/44 is not a particularly hard shape but its unfold isn't very obvious in showing you what glues where. [link]

It's just two tubes linked by a middle 'bridge'. Score and fold the lines I went over in red and curl the sides around to where the red arrows point. The PDO files are a great reference and tab guide: if you're not already using them, I really recommend it. :nod:

I don't know whether you're smooth building or not, but scoring and folding all the lines in the hands can make sure all the bits are precisely shaped and in theory fit neatly together (smooth building, while visually better for high poly models creates lots of inaccuracies which can add up).
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:icongothed:
okay, thanks... that's so helpfull.
i'll finish my build tonite and show you the result tomorrow morning,
actually i'm not doing smooth building, since i use lineless pattern and i only score some important lines, :(

perhaps for next models (which is garrus) i will use lined pattern, and as info i can't open PDO files since my PC was linux,

many thanks bro

btw, do you have any facebook account :D
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:iconxenonray:
Oops I think you've got mixed up there, what you described is smooth building- only scoring tabs and important lines. Named because of how you bend pieces into place in smooth curves usually. The alternative...don't know what you'd call it (score & fold?) gives you precise angular pieces but makes every single fold line very obvious.

PDOs are very useful but sorry I forget sometimes that they're not an option for everyone. I hope future versions of Pepakura have better compatibility.

No sorry I mostly use it for people I know in person these days, don't worry you're not missing anything, I don't post anything about papercrafts there. :p
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:icongothed:
hi, i'm done with tali' zorah.. and it's amazing after finished it, such as large one, :D

and my i ask your opinion? i'm about to build one of your papercraft once again, but i'm still confuse, which one better,
Based on your experience, which one that better,
1. garrus vakarian
2. Shepard
3. or mordin? :D

thanks in advance
:glomp:
Glomp!
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:iconxenonray:
Mordin would be the easiest to do next after Tali. He is harder but not completely crazy with small minor details like Garrus and Shepard are :nuu:. Perhaps it could be a good idea to get some more practice before starting those two. Awkward parts on Mordin are his neck frame, gauntlets and getting him to stand upright.
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:icongothed:
okay, thanks for your advice, and sure, mordin will be my next victim... hahaa...

but i prefer to built lineless pattern, is it okay?
since i think papercraft look better without line appear on it, :p
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:iconxenonray:
Of course, build whatever you want! :D

I agree, lineless is the way to go for best quality builds. Lined sheets are there for fold reference and...well some people love to build things with angular pieces.
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:iconlorcain:
~Lorcain Jul 29, 2012  Student Digital Artist
Keelah, that's as epic as the game itself!
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