After being amazed by BioShock Infinite when I picked it up on a Steam sale in the second half of 2013, I quickly set to thinking of the possibilities of making a papercraft template from one of the characters. It turned out that the 3D ripping method was the same as how I got the later Mass Effect models, so eventually I set to work on one half of the game's peculiar set of physicist twins, Robert Lutece, complete with his sandwich board from the coin toss scene.
It took a long time to edit and unfold due to being very busy on my postgrad course but eventually I set down to build it between 18th Dec to 1st Jan. I would like to make Rosalind too, but time will be limited again so that won't be until much later in 2014. The photos above aren't the best so I may have a second attempt at them in future.
Realistic human faces are very hard to get right in paper model form, so I hope this bears a passing resemblance at least!
Below you can find the links to download the resources so you can print and build your own version!
Additional notes can be found within the download file and on PDO/PDF #1. Any other questions, feel free to ask.
-------Read Before Downloading------
It's a 74MB RAR file which contains PDFs and PDOs to print from or use as references. ~44.5cm tall, 19 pages and 146 pieces including the board.
You can open the RAR archive with software such as WinRAR, Alzip, 7Zip. Just search around!
You can open the PDO files with Pepakura Viewer downloadable free here: www.tamasoft.co.jp/pepakura-en…
Please do use this as it's immensely helpful as a resource and will show you exactly where parts go. It doesn't work on Macs unfortunately though.
Difficulty: 8.75/10 (Complex head, hands and collar, everything else not as bad.)
1. Mediafire: www.mediafire.com/download/m5p…
2. DeviantArt download via Stash feature: sta.sh/01ycpreaczfa
Note: I sometimes reupload versions with minor edits so for website posters please link back to this page as a 'hub' instead or your download links could end up broken.
Template by me, original 3D data and original textures by Irrational Games.
Usually it takes me 2 attempts to get a neatly built head (always some parts you can't predict). Yes these are made out of a cardstock about 2-2.5 times thicker than regular printer paper.
I have the Rosalind model and started to edit it. But it's very complicated to simplify...I must've really been in the zone when working on Robert. So someday we might see a finished version but it's not high on my priority list right now.
I actually finished Robert last night and my oh my is he amazing. He tilts a little bit to his right, sadly, but that's most probably my own fault (I must have messed up on of the legs a bit)
Either way I absolutely love him and can't wait for Rosalind, but of course there's no rush. <3
also i agree with the previous poster, Rosalind is MUCH needed.
(Also I'm really liking those soldier and character designs of yours!)
What lb paper would you recommend?
Robert and my other big models are built out of 160gsm, whilst the recommend range is 120-200gsm or equivalent in lbs.
This one is indeed a bit tricky
But it's all practice- start small and simple and who knows where you might end up!
Also love your Mass Effect papercrafts, Tali was my first papercraft ever!
Probably wont be building this one but its looks like a good template and a similarly good build.
P.S. I'm working on a new one too (still Mass Effect) since I've finally finished with Frost Dragon Mk 2.5
Thanks, by comparison the suit is very simple compared to some ME armours so it's not too bad apart from the head and collar.
Mk 2.5? So you've still been adding to it since the last picture? Looking forward to whoever is next!